4 page paper (MLA Format)

I need a 4 page essay (MLA Format) for my literature class. The prompt for the paper is as follows. Video games are increasingly being studied as equally culturally important as literature, movies, music, and visual art. This is a good thing. We talked about how video games in recent years are relying more on storytelling techniques—dialogue, lots of characters, coding of real world environments (‘poetry coding”), developing emotionality—that makes them arguably a form of immersive literature. Using detailed examples, argue for or against this observation. Paper tips and points to include have been attached as well.Please ensure the paper is MLA format.
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The most important thing for most of you to work on (and this is quite common in Intro to Lit
classes) is to be more detailed, to use more specific examples from the text(s), to use outside
research/stats to complicate the discussion. A good paper should be full of quotes, citations,
references, paraphrase, scene analysis, etc. If you find your paper looks pretty empty and is
full of repeated assertions starting with “I,” you are writing a blog post, not an academic
college paper.
Match your paper to these bullets to maximize grade/writing proficiency:
o
•
•
•
•
•
•
•
Engage with the texts. A great paper will be strewn with quotations, scene
analyses, and explication of how these connect to the larger argument.
? Have a detailed, specific argument. Biggest change from HS writing to college
writing is that we’re learning how to write thesis-driven papers, not just
observational or “What I liked about Harry Potter was Voldemort because he was
scary.”
When doing the above point, slow down. Take your time, describe the context,
relate to the rest of the paper We all (me too) sort of have a habit of rushing through
things and writing locutions such as “like that time when David stalked Veronica
from the library.” We all need to start avoiding these things.
Cite MLA: https://owl.english.purdue.edu/owl/resource/747/01/ (Links to an external
site.)Links to an external site.. I’m really not a style guide Nazi, but I become frustrated
when there are no citations at all. So just check this.
Don’t use overly sophisticated words as they render your meaning vague. Normal
everyday words are fine for this class.
Books, movies, music albums, magazines, websites are italicized; songs, articles, classes,
and phrases are “quoted.” Underlines are no longer used now because we don’t use
typewriters.
Don’t use passive voice, run-on sentences, jargon, etc.
More than anything, avoid redundancy, vagueness, and awkward phrasing.
Avoid global words like EVERY, ALL, WHOLE, etc. These can be repudiated
easily. Stick with a hedger word like “frequently,” “often,” etc.
Kamadia 1
Points to include:
•
A short introduction to the history of video games.
•
Analysis as to how video games have evolved over time (Timeline details not broad
overview).
•
Culture/Monetizing aspect over time. Use of arcades. In the past no possibility of
narratives due to constant rotation.
•
Points for how videogames can be viewed as immersive literature using the analysis
of dialogue, use of characters, coding of real world environments (‘poetry coding”),
developing emotionality (through interactions or lack thereof, decision making
process) (dialog allows for more personalization) in famous video games.
•
Analysis of different aspects (mentioned above) in famous video games over the
years.
•
Conclusion based on findings and analysis in the paper.
Remember to explain context.
1
Points to include:
•
A short introduction to the history of video games.
•
Analysis as to how video games have evolved over time (Timeline details not broad
overview).
•
Culture/Monetizing aspect over time. Use of arcades. In the past no possibility of
narratives due to constant rotation.
•
Points for how videogames can be viewed as immersive literature using the analysis
of dialogue, use of characters, coding of real world environments (‘poetry coding”),
developing emotionality (through interactions or lack thereof, decision making
process) (dialog allows for more personalization) in famous video games.
•
Analysis of different aspects (mentioned above) in famous video games over the
years.
•
Conclusion based on findings and analysis in the paper.
Remember to explain context.

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