Please read the Glitch Art Project document and related article provided. Prepare and submit 5 examples of your own personal glitch art. This article provides a very simple way to alter, edit, possibly ‘hack’ an existing photo.
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ILS 4130 Digital Art
Project Glitch Art 1- Start Building a Personal Digital Image Library
Prepare and alter 5 digital images that emphasize 5 different selected terms below. Write 5
sentences (or more) to describe what we see and what you have created.
(If you choose, creating a catalog of digital art is suitable as a final project
in this course, consider this your start.)
In this project you will prepare a personal image library of glitch art. Anything is acceptable so you
crop (see related article)
adjust tone of images
size and resize images as needed
adjust resolution, color, B&W etc.
hack and distort
and change file types as needed and so on (generally PDF and PNG are best for
Use assorted reframing and repurposing techniques as discussed in related article. Copy cut and
paste. Alter and hack as desired. You can photocopy, hand sketch, scan to produce altered
glitch images. You will create a library of digital images consistent with the aesthetics of digital art
as you learn them.
Quick Photoshop (PSD) Recipe
After taking a number of images with a digital camera, smart phone or other device, designers
typically go to Photoshop (PSD) to clean up and edit their work. PSD tutorials on tools and
techniques can easily be found on YouTube and other Internet resources if you are not familiar
with PSD. Among the features, tools and techniques you can experiment learn and use:
Orientation to PSD metaphor and tools
Image size, file size and resolution
Basic layer management
File type, management, saving, save as
Camera to computer download
Image adjustment levels
RGB level adjustment
Sharpening with Unsharp Mask
And other techniques
To create a simple PSD alteration or hack:
1. Download your images to a computer with PSD.
2. Make a copy of the image you wish to work on.
3. Open your image in PSD
4. Create a new layer
5. Using the histogram levels panel, you will adjust grayscale to create black & white image
from color on 5 or more images.
6. Using RGB levels you will adjust the RGB scales to create color correction
7. Using black & white, RGB, saturation, and Sharpen, you will can pieces that are creative,
symbolic, and artistic in form and composition.
Of course, you do not have to use PSD to achieve superior results, there is plenty you can do
with scanning, photocopying, hand colorization, cut and paste collage and so on to create
outstanding glitch art.
If you are a maker or a creative type or just a visual person, your glitch image library should be
growing by 15-10 finished images a week through digital photography, scanning, and acquisition
from public domain sources available from JWU library resources such as Artstor and other
references noted in the LibGuide for this course. If you choose this project path, you will create a
catalog suitable as a final project in this course.
ANALOGOUS COLOR: are adjacent on the color wheel.
BALANCE: a feeling of equality in weight, attention, or attraction of the various elements within a
composition as a means of accomplishing unity.
COMPLEMENTARY COLORS: directly oppose each other on the color wheel.
COMPOSITION: the positioning of elements of an overall image to create visual palette, theme
CONTRAST: the difference between elements or the opposition to various elements.
COOL COLOR: colors whose relative visual temperatures make them seem cool. Cool colors
generally include green, blue-green, blue, blue-violet, and violet.
DOMINANCE: the emphasis placed on a particular area or characteristic of a work, with other
areas or aspects given subordinate or supporting roles.
EDITORIAL: refers to the thematic content of an image that tries to tell a story.
GRAYSCALE: refers to the range of gray tones between black and white.
HARMONY: the unity of all the visual elements of a composition achieved by the repetition of the
same characteristics or those that are similar in nature.
HUE: the name of the color, such as red, green or yellow. Hue can be measured as a location on
a color wheel, and expressed in degrees; the main attribute of a color which distinguishes it from
MONOCHROMATIC: a color scheme limited to variations of one hue, a hue with its tints and/or
MOVEMENT: as it applies to art, the path that our eyes follow when we look at a work of art.
NEGATIVE SPACE: the unoccupied or empty space left after the positive shapes have been laid
down by the artist; however, because these areas have boundaries, they also function as shapes
in the total design.
NEUTRAL COLOR: colors of very low saturation, approaching grays.
REPETITION: a series of repeated elements having similarity.
RHYTHM: a continuance, a flow, or a feeling of movement achieved by the repetition or regulated
RULE OF THIRDS if divided into vertical and horizontal thirds, each section of the grid image
contains meaningful information.
SATURATION: (sometimes referred to as intensity, chroma, brilliance) refers to how much
pigment is in a color, which translates to how vivid a color appears.
SIMPLICITY: the understanding of what is and is not important in a design. Details that do not
have a major impact to the design are omitted to keep it uncluttered.
SYMMETRICAL BALANCE: the placing of identical forms to either side of the central axis of a
work to stabilize it visually.
TINT: a hue with white added. Pink is a tint of red.
TRANSITION: the change or passing from one condition, place, thing, or activity to another; the
passage linking one subject, section, or other part of a composition with another.
UNITY: and organization of parts so that all contributed to a coherent whole. It is the combined
result of all principles of design.
VALUE: the lightness or darkness of a color; contrasts between light and dark, how much white
or black is mixed with a hue, usually has a grayscale equivalent.
http://bit.ly/GAXWpe – images that depict the design terms
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